Thursday, November 1, 2012

Dev Learn Thoughts Day 2 Nov 1

Day 2 started off great with a hearty breakfast. What a difference that makes.

Been reading the Rapid Elearning blog for a long time and finally got a chance to see Tom Kulhman present. His design is so clean and simple. He uses interesting names for his design model such as the Gilligan, the Dig Dug, The 3C.

http://www.articulate.com/rapid-elearning/

Taking a click next course to interactive involves implementing the three trifecta


The Interactive Trifecta

When it comes to creating interactive elearning, I focus on three key principles. And they’re principles that are repeated throughout this blog.
Great examples here:
http://www.blogger.com/blogger.g?blogID=4881819329242734934#editor/target=post;postID=3368791702965370456


Soft Skill Simulation


Development Process
The intent of the simulation was to put the new hires in the situations they would face in the field and give them a chance to practice the skills they had learned during the earlier training.
Content, Context, and Coaching is the key to success for any e-learning program. Often, you can get two out of the three, but it’s difficult to get them all. Content refers to the need for good, relevant content. Context is the setting and Coaching is the remedial/feedback portion of the process. This is the C3 model as it exists at the macro level, but a similar approach at the “question level” also exists in the form of Challenges, Choices, and Consequences. The course was built around a number of branching scenarios in which the learners had to make decisions about how they would respond.
1. Define the Project
Defining the project was the first step in the process.
After defining the project’s purpose and analyzing the audience, the structure of the course was determined. The team decided to develop four “rounds” of approximately 30 minutes each that involved scenarios based on the more likely interactions new hires would actually have on the job. Thus, the emphasis here was on storytelling and placing the learner in real-life situations. An effort was made to map the simulation to the structured training that had been provided earlier, and this analysis was assembled into a table that reflected the scoring, issues and challenges the learners would face.
2. Design the Project
In Chris’ view, content is still king because it must be relevant to, and resonate with, the learners. So in the second project step on design, scripts were written and then validated by the client; this included the various pathing points through the course. Articulate Storyline was used to create a mock-up or prototype of the simulation (and, ultimately, the course itself). The design portion of the course concluded with usability testing to make sure the overall usage and design of the application aligned well with learner needs. For the testing, learners had to walk all of the paths through the course.
3. Develop the Project
The develop portion of the process was next. This consisted of actually building the simulation, performing functional testing and then, as the shell was completed, additional assets were developed to support the training. This included shooting of the videos used in the course and creating graphics, all of which were created in realistic, job-related environments. When these steps were complete, an alpha build was generated that people could play with.
4. Deliver the Project
In the delivery phase, the team began with an internal review using new people not previously involved in the process. This helped identify further changes that needed to be made. A pilot was then conducted by the actual learners for whom the training was being developed, and additional changes and modifications were made to the program. Also, the pilot was conducted in a room with many players at the same time, so feedback was obtained in real-time. After this collaboration with the testers, final revisions were made. The course was then published in multiple formats using Storyline.
Demo
The project is delivered to multiple learners as a “team” of 2-3 at the same time. The underlying theme is a “day in the life” of the employee.
To start, the course introduces characters that learners will see throughout the program. After some further introductory information, the first scenario is shown. Learners then walk their own path through the simulation and, using intrinsic feedback, learners see the consequences of their actions as they continue through each round of the program.
At the end of the first round, scores are given based on the responses. The course is designed in such a way that every decision made could impact on multiple learning points. After the scores are displayed, a recap is given that evaluates the learner’s performance and provides feedback on the decisions they made, and what might have been better choices to make in that situation.
Lessons Learned
An interesting aside: The more experienced learners who went through the course tended to get the lower scores. Marvin surmised this was because they were trying to “win,” rather than thinking about the particular situation directly facing them.
Here are the lessons learned:
  • It’s a lot easier to do this work now than it would have been 10 years ago.
  • Starting slow is not a bad thing. We can build up to simulation-type e-learning.
  • Get the actual audience involved early so you can benefit from their feedback.
  • Build-test-revise and repeat to reduce waste and ensure a good product.
  • Save everything! This helps evaluate success and encourage re-use on other projects so that the next ones will be even better.

Fix Boring elearning

Cammy Bean
  1. Get their attention: Use headlines, a catchy context or perhaps even juxtaposition to grab the learner’s attention. To demonstrate the latter point, she showed an opening course splash screen of a young, black teen; as he stands there looking at the camera, the phrase “Ever been treated differently…” scrolls across the screen. The implication is that yes, this person has been treated differently because of his skin color. Then, the rest of the phrase scrolls on to the screen: “because of your age?” The point is that we need to get the learner’s attention somehow; use whatever works and is tasteful and relevant to your content.
  2. Set direction: Use WIIFM that really matters – write in a way that people will want to read or hear. Be conversational. And object to learning objectives as we know them; Cammy is very much in line with Michael Allen’s thoughts on this. For example, she suggests the following “objective” for a short module: “A five minute briefing on what you must know about” so and so.
  3. Present information: Get the best stories you can find and use them. Courses should have stories. It’s also fine to use simple videos of people talking and answering questions too. Make the graphics count by making them appropriate, relevant and attractive. Think outside the course by getting out of the event mentality – give learners an assignment that takes the learning out into the real world. And, where possible, space the content out over time to promote retention.
  4. Exemplify and practice: Make it “hurt so good” by not asking questions that are too simple; try to make all the answer alternatives real and plausible. But don’t be tone deaf – tone matters no matter what the content, so here are 5 specific tips in this area: 1) Keep it light (short, snappy narrative, and to the point; don’t be afraid to have fun), 2) Give it spirit (make the course feel energetic, driven, and engaging), 3) Have a conversation with the learner (be direct and clear; include dialogue and questioning), 4) Call to action (give direction, focus on actions and tasks – it’s what happens next that counts), and 5) Be adult (learners are busy professionals – treat them that way. We’re dealing adult to adult here – don’t patronize the learner by assuming they don’t know anything).


Wednesday, October 31, 2012

DevLearn Thoughts Day 1 Wed Oct 31 2012

Hello from Las Vegas!

Opening Keynote Jon Landau
Just taking some time to reflect the first half of today's conference and wanted to write down some notes. The conference started off strong with Gangdum Style blasting as we entered the Juniper Ballroom. I must learn this dance. That were a lot of energy in the room of almost 2000 attendees (the biggest at Devlearn so far). The CEO of the guild started by sharing accomplishments from the past 11 years of the Guild. WOW!

Elearning has been around that long? Just think the days of the professional correspondence school to CBT and now this.. Jon Landau's talk gave me a new found respect for the folks that make movies. The Titanic took a year to make. The ship was constructed from the ground up. It was amazing to see the production set, the construction, and all of the people involved in movie making. Taking ten years to come to life Avatar was revolutionary in the ability to add emotions to characters. James Cameron wrote the script for it back in the mid 90's.

Jon fondly shared that James Cameron writes without regards to reality. As should we if we want to be innovative. We have to push the envelopment. The art does not change with technology. Technology is a means to an end not an end to a mean. Really inspiring.

How does all of this have anything to do with elearning?
As in movies we connect, engage, and inspire people not just on the intellectual but on the emotional. When we make people care about what they are learning they retain it and come back to learn more. It's about building the connection and the engagement. It's about continually innovating and striving to provide a great experience.

Take away: Appeal to the emotional and not so much intellectual. A tall order.

Connect the Objectives to the Business Goals
Kasper Spiro, easygenerator CEO

In this session, you will learn:
  • How you can connect learning to business goals
  • How you can translate business goals in learning objectives
  • How you can design courses based on learning objectives
  • How to measure progress based on learning objectives
  • What the effect is of reporting on learning objectives
  • How you can use learning objectives to individualize eLearning courses

We can create better and more effective learning by making better use of learning objectives.

Track progress based on experiences not just page turns. A case based scenario to measure outcome. (This is a great idea for BOP like the eReader pre-assessment. Need a more efficient way to provide feedback).

Action Mapping
1. Identify the business goals
  •      Connect to the business
    • Be part of the process
    • Tell your story! Shout out! Be counted!
    • Set the goals for your learning department in terms of contribution to these business goals
    • What can my contribution be to the business goal?
    • How do I measure it?     

2. Identify what people need to do (instead of need to know), translate them into actions
  • Create learning objectives
    • What do the people need to do to fulfill the business goal
    • Talk to the business
    • Determine what they already can do
    • Perform a baseline
    • Determine the learning gap
    • In skill and knowledge
    • Set your goals in terms of learning outcomes
3. Design a (real world) activity to each action that help people practice each behavior'

    • Make a high level design of your learning interventions
      • Base on learning objectives
      • Make sure they are action items
      • Set a measurable goal for each intervention

4. Identify what people really (really?) need to know, add that information
  • Make the business manager the client
    • Start with learning activities 
    • Translate them actives
    • Get SME involved
  • Use didactical structure
    • Learning objectives
    • Questions/cases
    • Information
  • Keep the business informed
    • Be as agile as you can, give demo's every one or two weeks
    • Deliver course
    • Evaluate course with the business
  • Personalization
    • Use branching technique on questions, case or assessment level
    • Create study advises
    • Show where to go
  • In the curriculum
    • Use learning objectives to create an adaptive learning path between courses
Overview of EasyGenerator
Content authoring
Easy form fill
No programming needed
Inform learner of progress
http://www.easygenerator.com

Take away: We need a better and more efficient content delivery system. Our LMS is creating a barrier between the learner and the content. Not good. How can we provide a good experience when they can't even get to it efficiently. Take away the barrier. Learners does not have the time.

A New Agile Model: Leaving ADDIE Behind


Wednesday, October 31, 2012 2:45 PM - 3:45 PM
Analysis, design, development, implementation, and evaluation - ADDIE - are all important steps in the design of effective eLearning applications or any learning program. While there have been many adaptations of ADDIE, many of them were made before today's tools, challenges, and opportunities.
More efficient and effective processes are needed and available to produce superior learning experiences in less time. Participants in this session will learn about Successive Approximation as a next-generation approach that uses time and other resources to more effectively produce more creative and engaging eLearning.
In this session, you will learn:
  • How to select the most effective design and development process for your organization
  • The essential components of context, challenge, activity, and feedback to design eLearning applications
  • How to diagram essential process iterations to design and develop more successful eLearning applications
Interesting and fun keynote by Brian Brushwood. Surprisingly!

Mindmap from Clark Quinn.

Friday, November 7, 2008

BOP Train-the-Trainer Notes

Gain trust by being authentic.
When you're working harder than the group, there's something wrong.
Let it go. Always be in the process.
Energy comes through connections.
Ask curious questions.
This is an elevator. Go deep.

I need to remember:
Don't save. Stick with questions to find the thread.
Talk less. Don't "save."
I'm good at including the group.

Thursday, October 9, 2008

Quotes from BOP session

"Boulder or grain of truth."
"Not getting invited to the party." Projection has nothing to do with reality. Projection stops people from doing things.
"Feel the moment and illuminate it." Refers to inflection.
"Frequency sells." refers to the need for people to hear a radio ad 14 times before they have heard it completely.
"Shepard the process." Refers to the need that supervisors need to help staff through the change process.
"The Norm Shub scrub." refers to being fully engaged in the change process.
"Work with where they are, not where you want them to be."